diff options
author | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
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committer | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
commit | dfec277813bfbc956dcac45345a9158093d68343 (patch) | |
tree | f205c4c4d6e81f33ace8086bbf63881ffc12dd51 /CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL | |
parent | 6e5338c8a34ade0ec0a4704031109fb5187620f8 (diff) | |
download | PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.tar.gz PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.zip |
Added Invoke-ReflectivePEInjection
Another awesome addition from Joe Bialek. Invoke-ReflectivePEInjection
is a vast improvement over Invoke-ReflectiveDllInjection. It adds the
following features:
* Now supports loading exe files in memory
* Supports reflective dll injection into a remote process
* Additional sample Visual Studio solutions
Diffstat (limited to 'CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL')
10 files changed, 407 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln new file mode 100644 index 0000000..55267b4 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln @@ -0,0 +1,26 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL", "DemoDLL\DemoDLL.vcxproj", "{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.ActiveCfg = Debug|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.Build.0 = Debug|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.ActiveCfg = Debug|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.Build.0 = Debug|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.ActiveCfg = Release|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.Build.0 = Release|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.ActiveCfg = Release|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp new file mode 100644 index 0000000..61380d3 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp @@ -0,0 +1,60 @@ +// DemoDLL.cpp : Defines the exported functions for the DLL application. +// + +#include "stdafx.h" +#include "DemoDLL.h" + +using namespace std; + + +extern "C" __declspec( dllexport ) char* StringFunc() +{ + ostream *outputStream = NULL; + + //If you want to output to cout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to string or to cout. + //outputStream = &cout; + + ostringstream *stringStream = new ostringstream(); + outputStream = stringStream; + + (*outputStream) << "String DLL function is working" << endl << endl; + + string output = (*stringStream).str(); + const char* outputStr = output.c_str(); + + char* out = new char[output.size()+1]; + strcpy(out, outputStr); + out[output.size()] = '\0'; + + + return out; +} + +extern "C" __declspec( dllexport ) void VoidFunc() +{ + printf("Void DLL function is working, using printf to display. You will only see this if you run locally.\n\n"); + return; +} + +extern "C" __declspec( dllexport ) wchar_t* WStringFunc() +{ + wostream *outputStream = NULL; + + //If you want to output to wcout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to wstring or to wcout. + outputStream = &wcout; + + wostringstream *stringStream = new wostringstream(); + outputStream = stringStream; + + (*outputStream) << L"WString DLL function is working" << endl << endl; + + wstring output = (*stringStream).str(); + const wchar_t* outputStr = output.c_str(); + + wchar_t* out = new wchar_t[output.size()+1]; + wcscpy(out, outputStr); + out[output.size()] = '\0'; + + + return out; +}
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h new file mode 100644 index 0000000..2cb11a0 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h @@ -0,0 +1,17 @@ +// The following ifdef block is the standard way of creating macros which make exporting +// from a DLL simpler. All files within this DLL are compiled with the DEMODLL_EXPORTS +// symbol defined on the command line. This symbol should not be defined on any project +// that uses this DLL. This way any other project whose source files include this file see +// DEMODLL_API functions as being imported from a DLL, whereas this DLL sees symbols +// defined with this macro as being exported. +#ifdef DEMODLL_EXPORTS +#define DEMODLL_API __declspec(dllexport) +#else +#define DEMODLL_API __declspec(dllimport) +#endif + +using namespace std; + +extern "C" __declspec( dllexport ) char* StringFunc(); +extern "C" __declspec( dllexport ) void VoidFunc(); +extern "C" __declspec( dllexport ) wchar_t* WStringFunc();
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj new file mode 100644 index 0000000..788891f --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj @@ -0,0 +1,167 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoDLL</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <None Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="DemoDLL.h" /> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoDLL.cpp" /> + <ClCompile Include="dllmain.cpp"> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + </PrecompiledHeader> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + </PrecompiledHeader> + </ClCompile> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters new file mode 100644 index 0000000..40f585c --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <None Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="DemoDLL.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoDLL.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="dllmain.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt new file mode 100644 index 0000000..0edff7b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + DYNAMIC LINK LIBRARY : DemoDLL Project Overview +======================================================================== + +AppWizard has created this DemoDLL DLL for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoDLL application. + + +DemoDLL.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoDLL.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoDLL.cpp + This is the main DLL source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoDLL.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp new file mode 100644 index 0000000..69b5891 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp @@ -0,0 +1,19 @@ +// dllmain.cpp : Defines the entry point for the DLL application. +#include "stdafx.h" + +BOOL APIENTRY DllMain( HMODULE hModule, + DWORD ul_reason_for_call, + LPVOID lpReserved + ) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp new file mode 100644 index 0000000..f18a679 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoDLL.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h new file mode 100644 index 0000000..a67fe85 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h @@ -0,0 +1,20 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files: +#include <windows.h> +#include <string> +#include <ostream> +#include <sstream> +#include <iostream> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> |