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authorMatt Graeber <mattgraeber@gmail.com>2013-05-31 19:35:26 -0400
committerMatt Graeber <mattgraeber@gmail.com>2013-05-31 19:35:26 -0400
commitdfec277813bfbc956dcac45345a9158093d68343 (patch)
treef205c4c4d6e81f33ace8086bbf63881ffc12dd51 /CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd
parent6e5338c8a34ade0ec0a4704031109fb5187620f8 (diff)
downloadPowerSploit-dfec277813bfbc956dcac45345a9158093d68343.tar.gz
PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.zip
Added Invoke-ReflectivePEInjection
Another awesome addition from Joe Bialek. Invoke-ReflectivePEInjection is a vast improvement over Invoke-ReflectiveDllInjection. It adds the following features: * Now supports loading exe files in memory * Supports reflective dll injection into a remote process * Additional sample Visual Studio solutions
Diffstat (limited to 'CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd')
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp26
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj160
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters36
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt40
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp8
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h15
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h8
7 files changed, 293 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp
new file mode 100644
index 0000000..364340b
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp
@@ -0,0 +1,26 @@
+// DemoExe.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include <iostream>
+
+using namespace std;
+
+int _tmain(int argc, _TCHAR* argv[])
+{
+ printf("Exe loaded! Printing argc and argv\n\n");
+
+ printf("Argc: %d\n", argc);
+ printf("ArgvAddress: %d\n", argv);
+
+ for (int i = 0; i < argc; i++)
+ {
+ wprintf(L"Argv: %s\n", argv[i]);
+ }
+
+ printf("Exiting exe\n");
+
+ return 0;
+}
+
+
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj
new file mode 100644
index 0000000..1343ba7
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj
@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>DemoExe_MDd</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <Text Include="ReadMe.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="stdafx.h" />
+ <ClInclude Include="targetver.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="DemoExe_MDd.cpp" />
+ <ClCompile Include="stdafx.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters
new file mode 100644
index 0000000..c376aad
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="ReadMe.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="stdafx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="targetver.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="stdafx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DemoExe_MDd.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt
new file mode 100644
index 0000000..63eddea
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt
@@ -0,0 +1,40 @@
+========================================================================
+ CONSOLE APPLICATION : DemoExe_MDd Project Overview
+========================================================================
+
+AppWizard has created this DemoExe_MDd application for you.
+
+This file contains a summary of what you will find in each of the files that
+make up your DemoExe_MDd application.
+
+
+DemoExe_MDd.vcxproj
+ This is the main project file for VC++ projects generated using an Application Wizard.
+ It contains information about the version of Visual C++ that generated the file, and
+ information about the platforms, configurations, and project features selected with the
+ Application Wizard.
+
+DemoExe_MDd.vcxproj.filters
+ This is the filters file for VC++ projects generated using an Application Wizard.
+ It contains information about the association between the files in your project
+ and the filters. This association is used in the IDE to show grouping of files with
+ similar extensions under a specific node (for e.g. ".cpp" files are associated with the
+ "Source Files" filter).
+
+DemoExe_MDd.cpp
+ This is the main application source file.
+
+/////////////////////////////////////////////////////////////////////////////
+Other standard files:
+
+StdAfx.h, StdAfx.cpp
+ These files are used to build a precompiled header (PCH) file
+ named DemoExe_MDd.pch and a precompiled types file named StdAfx.obj.
+
+/////////////////////////////////////////////////////////////////////////////
+Other notes:
+
+AppWizard uses "TODO:" comments to indicate parts of the source code you
+should add to or customize.
+
+/////////////////////////////////////////////////////////////////////////////
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp
new file mode 100644
index 0000000..bd57b62
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp
@@ -0,0 +1,8 @@
+// stdafx.cpp : source file that includes just the standard includes
+// DemoExe_MDd.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+// TODO: reference any additional headers you need in STDAFX.H
+// and not in this file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h
new file mode 100644
index 0000000..b005a83
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h
@@ -0,0 +1,15 @@
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#pragma once
+
+#include "targetver.h"
+
+#include <stdio.h>
+#include <tchar.h>
+
+
+
+// TODO: reference additional headers your program requires here
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h
new file mode 100644
index 0000000..87c0086
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h
@@ -0,0 +1,8 @@
+#pragma once
+
+// Including SDKDDKVer.h defines the highest available Windows platform.
+
+// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
+// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
+
+#include <SDKDDKVer.h>