diff options
author | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
---|---|---|
committer | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
commit | dfec277813bfbc956dcac45345a9158093d68343 (patch) | |
tree | f205c4c4d6e81f33ace8086bbf63881ffc12dd51 /CodeExecution/Invoke-ReflectivePEInjection_Resources | |
parent | 6e5338c8a34ade0ec0a4704031109fb5187620f8 (diff) | |
download | PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.tar.gz PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.zip |
Added Invoke-ReflectivePEInjection
Another awesome addition from Joe Bialek. Invoke-ReflectivePEInjection
is a vast improvement over Invoke-ReflectiveDllInjection. It adds the
following features:
* Now supports loading exe files in memory
* Supports reflective dll injection into a remote process
* Additional sample Visual Studio solutions
Diffstat (limited to 'CodeExecution/Invoke-ReflectivePEInjection_Resources')
50 files changed, 1798 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln new file mode 100644 index 0000000..55267b4 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL.sln @@ -0,0 +1,26 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL", "DemoDLL\DemoDLL.vcxproj", "{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.ActiveCfg = Debug|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.Build.0 = Debug|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.ActiveCfg = Debug|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.Build.0 = Debug|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.ActiveCfg = Release|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.Build.0 = Release|Win32 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.ActiveCfg = Release|x64 + {F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp new file mode 100644 index 0000000..61380d3 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.cpp @@ -0,0 +1,60 @@ +// DemoDLL.cpp : Defines the exported functions for the DLL application. +// + +#include "stdafx.h" +#include "DemoDLL.h" + +using namespace std; + + +extern "C" __declspec( dllexport ) char* StringFunc() +{ + ostream *outputStream = NULL; + + //If you want to output to cout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to string or to cout. + //outputStream = &cout; + + ostringstream *stringStream = new ostringstream(); + outputStream = stringStream; + + (*outputStream) << "String DLL function is working" << endl << endl; + + string output = (*stringStream).str(); + const char* outputStr = output.c_str(); + + char* out = new char[output.size()+1]; + strcpy(out, outputStr); + out[output.size()] = '\0'; + + + return out; +} + +extern "C" __declspec( dllexport ) void VoidFunc() +{ + printf("Void DLL function is working, using printf to display. You will only see this if you run locally.\n\n"); + return; +} + +extern "C" __declspec( dllexport ) wchar_t* WStringFunc() +{ + wostream *outputStream = NULL; + + //If you want to output to wcout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to wstring or to wcout. + outputStream = &wcout; + + wostringstream *stringStream = new wostringstream(); + outputStream = stringStream; + + (*outputStream) << L"WString DLL function is working" << endl << endl; + + wstring output = (*stringStream).str(); + const wchar_t* outputStr = output.c_str(); + + wchar_t* out = new wchar_t[output.size()+1]; + wcscpy(out, outputStr); + out[output.size()] = '\0'; + + + return out; +}
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h new file mode 100644 index 0000000..2cb11a0 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.h @@ -0,0 +1,17 @@ +// The following ifdef block is the standard way of creating macros which make exporting +// from a DLL simpler. All files within this DLL are compiled with the DEMODLL_EXPORTS +// symbol defined on the command line. This symbol should not be defined on any project +// that uses this DLL. This way any other project whose source files include this file see +// DEMODLL_API functions as being imported from a DLL, whereas this DLL sees symbols +// defined with this macro as being exported. +#ifdef DEMODLL_EXPORTS +#define DEMODLL_API __declspec(dllexport) +#else +#define DEMODLL_API __declspec(dllimport) +#endif + +using namespace std; + +extern "C" __declspec( dllexport ) char* StringFunc(); +extern "C" __declspec( dllexport ) void VoidFunc(); +extern "C" __declspec( dllexport ) wchar_t* WStringFunc();
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj new file mode 100644 index 0000000..788891f --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj @@ -0,0 +1,167 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoDLL</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <None Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="DemoDLL.h" /> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoDLL.cpp" /> + <ClCompile Include="dllmain.cpp"> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + </PrecompiledHeader> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + </PrecompiledHeader> + </ClCompile> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters new file mode 100644 index 0000000..40f585c --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/DemoDLL.vcxproj.filters @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <None Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="DemoDLL.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoDLL.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="dllmain.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt new file mode 100644 index 0000000..0edff7b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + DYNAMIC LINK LIBRARY : DemoDLL Project Overview +======================================================================== + +AppWizard has created this DemoDLL DLL for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoDLL application. + + +DemoDLL.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoDLL.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoDLL.cpp + This is the main DLL source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoDLL.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp new file mode 100644 index 0000000..69b5891 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/dllmain.cpp @@ -0,0 +1,19 @@ +// dllmain.cpp : Defines the entry point for the DLL application. +#include "stdafx.h" + +BOOL APIENTRY DllMain( HMODULE hModule, + DWORD ul_reason_for_call, + LPVOID lpReserved + ) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp new file mode 100644 index 0000000..f18a679 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoDLL.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h new file mode 100644 index 0000000..a67fe85 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/stdafx.h @@ -0,0 +1,20 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files: +#include <windows.h> +#include <string> +#include <ostream> +#include <sstream> +#include <iostream> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL/DemoDLL/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln new file mode 100644 index 0000000..d05acff --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln @@ -0,0 +1,26 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL_RemoteProcess", "DemoDLL_RemoteProcess\DemoDLL_RemoteProcess.vcxproj", "{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.ActiveCfg = Debug|Win32 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.Build.0 = Debug|Win32 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.ActiveCfg = Debug|x64 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.Build.0 = Debug|x64 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.ActiveCfg = Release|Win32 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.Build.0 = Release|Win32 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.ActiveCfg = Release|x64 + {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp new file mode 100644 index 0000000..6ce31c6 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp @@ -0,0 +1,19 @@ +// DemoDLL_RemoteProcess.cpp : Defines the exported functions for the DLL application. +// + +#include "stdafx.h" + +using namespace std; + +extern "C" __declspec( dllexport ) void VoidFunc(); + + +extern "C" __declspec( dllexport ) void VoidFunc() +{ + ofstream myfile; + _mkdir("c:\\ReflectiveLoaderTest"); + myfile.open ("c:\\ReflectiveLoaderTest\\DllVoidFunction.txt"); + myfile << "Dll Void function successfully called.\n"; + myfile.close(); + return; +}
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj new file mode 100644 index 0000000..d151ba5 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj @@ -0,0 +1,174 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoDLL_RemoteProcess</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoDLL_RemoteProcess.cpp" /> + <ClCompile Include="dllmain.cpp"> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + </PrecompiledHeader> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> + <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + </PrecompiledHeader> + </ClCompile> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters new file mode 100644 index 0000000..b454b33 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoDLL_RemoteProcess.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="dllmain.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt new file mode 100644 index 0000000..3aa356f --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt @@ -0,0 +1,48 @@ +======================================================================== + DYNAMIC LINK LIBRARY : DemoDLL_RemoteProcess Project Overview +======================================================================== + +AppWizard has created this DemoDLL_RemoteProcess DLL for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoDLL_RemoteProcess application. + + +DemoDLL_RemoteProcess.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoDLL_RemoteProcess.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoDLL_RemoteProcess.cpp + This is the main DLL source file. + + When created, this DLL does not export any symbols. As a result, it + will not produce a .lib file when it is built. If you wish this project + to be a project dependency of some other project, you will either need to + add code to export some symbols from the DLL so that an export library + will be produced, or you can set the Ignore Input Library property to Yes + on the General propert page of the Linker folder in the project's Property + Pages dialog box. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoDLL_RemoteProcess.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp new file mode 100644 index 0000000..7cab1a2 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp @@ -0,0 +1,28 @@ +// dllmain.cpp : Defines the entry point for the DLL application. +#include "stdafx.h" + +using namespace std; + +BOOL APIENTRY DllMain( HMODULE hModule, + DWORD ul_reason_for_call, + LPVOID lpReserved + ) +{ + ofstream myfile; + + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + _mkdir("c:\\ReflectiveLoaderTest"); + myfile.open ("c:\\ReflectiveLoaderTest\\DllMain.txt"); + myfile << "DllMain successfully called.\n"; + myfile.close(); + break; + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp new file mode 100644 index 0000000..356b70b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoDLL_RemoteProcess.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h new file mode 100644 index 0000000..1b77181 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h @@ -0,0 +1,19 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files: +#include <windows.h> +#include <iostream> +#include <fstream> +#include <string.h> +#include <direct.h> + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe.sln new file mode 100644 index 0000000..891727b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe.sln @@ -0,0 +1,36 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoExe_MD", "DemoExe_MD\DemoExe_MD.vcxproj", "{F674A5CE-F75F-4035-90AB-46DEBC670282}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoExe_MDd", "DemoExe_MDd\DemoExe_MDd.vcxproj", "{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|Win32.ActiveCfg = Debug|Win32 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|Win32.Build.0 = Debug|Win32 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|x64.ActiveCfg = Debug|x64 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|x64.Build.0 = Debug|x64 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|Win32.ActiveCfg = Release|Win32 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|Win32.Build.0 = Release|Win32 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|x64.ActiveCfg = Release|x64 + {F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|x64.Build.0 = Release|x64 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|Win32.ActiveCfg = Debug|Win32 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|Win32.Build.0 = Debug|Win32 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|x64.ActiveCfg = Debug|x64 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|x64.Build.0 = Debug|x64 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|Win32.ActiveCfg = Release|Win32 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|Win32.Build.0 = Release|Win32 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|x64.ActiveCfg = Release|x64 + {18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.cpp new file mode 100644 index 0000000..364340b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.cpp @@ -0,0 +1,26 @@ +// DemoExe.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include <iostream> + +using namespace std; + +int _tmain(int argc, _TCHAR* argv[]) +{ + printf("Exe loaded! Printing argc and argv\n\n"); + + printf("Argc: %d\n", argc); + printf("ArgvAddress: %d\n", argv); + + for (int i = 0; i < argc; i++) + { + wprintf(L"Argv: %s\n", argv[i]); + } + + printf("Exiting exe\n"); + + return 0; +} + + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj new file mode 100644 index 0000000..bdf3fe0 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj @@ -0,0 +1,162 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{F674A5CE-F75F-4035-90AB-46DEBC670282}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoExe_MD</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoExe_MD.cpp" /> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj.filters new file mode 100644 index 0000000..2048201 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/DemoExe_MD.vcxproj.filters @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoExe_MD.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/ReadMe.txt new file mode 100644 index 0000000..0259e3e --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + CONSOLE APPLICATION : DemoExe_MD Project Overview +======================================================================== + +AppWizard has created this DemoExe_MD application for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoExe_MD application. + + +DemoExe_MD.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoExe_MD.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoExe_MD.cpp + This is the main application source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoExe_MD.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.cpp new file mode 100644 index 0000000..487dd86 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoExe_MD.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MD/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp new file mode 100644 index 0000000..364340b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp @@ -0,0 +1,26 @@ +// DemoExe.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include <iostream> + +using namespace std; + +int _tmain(int argc, _TCHAR* argv[]) +{ + printf("Exe loaded! Printing argc and argv\n\n"); + + printf("Argc: %d\n", argc); + printf("ArgvAddress: %d\n", argv); + + for (int i = 0; i < argc; i++) + { + wprintf(L"Argv: %s\n", argv[i]); + } + + printf("Exiting exe\n"); + + return 0; +} + + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj new file mode 100644 index 0000000..1343ba7 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj @@ -0,0 +1,160 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoExe_MDd</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoExe_MDd.cpp" /> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters new file mode 100644 index 0000000..c376aad --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoExe_MDd.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt new file mode 100644 index 0000000..63eddea --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + CONSOLE APPLICATION : DemoExe_MDd Project Overview +======================================================================== + +AppWizard has created this DemoExe_MDd application for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoExe_MDd application. + + +DemoExe_MDd.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoExe_MDd.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoExe_MDd.cpp + This is the main application source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoExe_MDd.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp new file mode 100644 index 0000000..bd57b62 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoExe_MDd.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln new file mode 100644 index 0000000..864683a --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExeToInjectInTo", "ExeToInjectInTo\ExeToInjectInTo.vcxproj", "{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.ActiveCfg = Debug|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.Build.0 = Debug|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.ActiveCfg = Release|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp new file mode 100644 index 0000000..c19541b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp @@ -0,0 +1,16 @@ +// ExeToInjectInTo.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include <stdio.h> + +using namespace std; + +int _tmain(int argc, _TCHAR* argv[]) +{ + printf("Press enter to close.\n"); + getchar(); + + return 0; +} + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj new file mode 100644 index 0000000..dd3e57d --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>ExeToInjectInTo</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="ExeToInjectInTo.cpp" /> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters new file mode 100644 index 0000000..3ec31be --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="ExeToInjectInTo.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt new file mode 100644 index 0000000..3697163 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + CONSOLE APPLICATION : ExeToInjectInTo Project Overview +======================================================================== + +AppWizard has created this ExeToInjectInTo application for you. + +This file contains a summary of what you will find in each of the files that +make up your ExeToInjectInTo application. + + +ExeToInjectInTo.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +ExeToInjectInTo.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +ExeToInjectInTo.cpp + This is the main application source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named ExeToInjectInTo.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp new file mode 100644 index 0000000..20978bb --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// ExeToInjectInTo.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/readme.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/readme.txt new file mode 100644 index 0000000..1454ca8 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/readme.txt @@ -0,0 +1,12 @@ +This contains the assembly code I used to build the shellcode the PowerShell script uses. Some of the assembly isn't included beause I didn't save it, this should just be for the SUPER easy stuff like moving an address to EAX and returning. + +Compile: +x64: +nasm -f elf64 FileName.asm +ld -o FileName FileName.o +objdump -M intel -d FileName + +x86: +nasm FileName.asm +ld -o FileName FileName.o +objdump -M intel -d FileName
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/CallDllMain.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/CallDllMain.asm new file mode 100644 index 0000000..02d6848 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/CallDllMain.asm @@ -0,0 +1,20 @@ +[SECTION .text] +global _start + +_start: + ; Get stack setup + push rbx + mov rbx, rsp + and sp, 0xff00 + + ; Call DllMain + mov rcx, 0x4141414141414141 ; DLLHandle, set by PowerShell + mov rdx, 0x1 ; PROCESS_ATTACH + mov r8, 0x0 ; NULL + mov rax, 0x4141414141414141 ; Address of DllMain, set by PS + call rax + + ; Fix stack + mov rsp, rbx + pop rbx + ret diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/ExitThread.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/ExitThread.asm new file mode 100644 index 0000000..d16cbc9 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/ExitThread.asm @@ -0,0 +1,14 @@ +[SECTION .text] + +global _start + +_start: + ; Set a var to 1, let PS known exe is exiting + mov rbx, 0x4141414141414141 + mov [rbx], byte 0x01 + + ; Call exitthread instead of exitprocess + sub rsp, 0xc0 + and sp, 0xFFf0 ; Needed for stack alignment + mov rbx, 0x4141414141414141 + call rbx diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/GetFuncAddress.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/GetFuncAddress.asm new file mode 100644 index 0000000..edeffd6 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/GetFuncAddress.asm @@ -0,0 +1,27 @@ +[SECTION .text] + +global _start + +_start: + ; Save state of rbx and stack + push rbx + mov rbx, rsp + + ; Set up stack for function call to GetProcAddress + sub rsp, 0x20 + and sp, 0xffc0 + + ; Call getprocaddress + mov rcx, 0x4141414141414141 ; DllHandle, set by PS + mov rdx, 0x4141414141414141 ; Ptr to FuncName string, set by PS + mov rax, 0x4141414141414141 ; GetProcAddress address, set by PS + call rax + + ; Store the result + mov rcx, 0x4141414141414141 ; Ptr to buffer to save result,set by PS + mov [rcx], rax + + ; Restore stack + mov rsp, rbx + pop rbx + ret diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/LoadLibraryA.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/LoadLibraryA.asm new file mode 100644 index 0000000..7f16471 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x64/LoadLibraryA.asm @@ -0,0 +1,23 @@ +[SECTION .text] + +global _start + +_start: + ; Save rsp and setup stack for function call + push rbx + mov rbx, rsp + sub rsp, 0x20 + and sp, 0xffc0 + + ; Call LoadLibraryA + mov rcx, 0x4141414141414141 ; Ptr to string of library, set by PS + mov rdx, 0x4141414141414141 ; Address of LoadLibrary, set by PS + call rdx + + mov rdx, 0x4141414141414141 ; Ptr to save result, set by PS + mov [rdx], rax + + ; Fix stack + mov rsp, rbx + pop rbx + ret diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/CallDllMain.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/CallDllMain.asm new file mode 100644 index 0000000..41b1034 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/CallDllMain.asm @@ -0,0 +1,23 @@ +[SECTION .text] +global _start + +_start: + ; Get stack setup + push ebx + mov ebx, esp + and esp, 0xfffffff0 + + ; Call DllMain + mov ecx, 0x41414141 ; DLLHandle, set by PowerShell + mov edx, 0x1 ; PROCESS_ATTACH + mov eax, 0x0 ; NULL + push eax + push edx + push ecx + mov eax, 0x41414141 ; Address of DllMain, set by PS + call eax + + ; Fix stack + mov esp, ebx + pop ebx + ret diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/ExitThread.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/ExitThread.asm new file mode 100644 index 0000000..ce66543 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/ExitThread.asm @@ -0,0 +1,13 @@ +[SECTION .text] +global _start + +_start: + ; Set a var to 1, let PS know the EXE is exiting + mov ebx, 0x41414141 + mov [ebx], byte 0x01 + + ; Call exitthread instead of exit process + sub esp, 0x20 + and esp, 0xFFFFFFc0 ; Needed for stack alignment + mov ebx, 0x41414141 + call ebx diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/GetProcAddress.asm b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/GetProcAddress.asm new file mode 100644 index 0000000..bf2ac9e --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/Shellcode/x86/GetProcAddress.asm @@ -0,0 +1,28 @@ +[SECTION .text] + +global _start + +_start: + ; Save state of ebx and stack + push ebx + mov ebx, esp + + ; Align stack + and esp, 0xffffffc0 + + ; Call GetProcAddress + mov eax, 0x41414141 ; DllHandle, supplied by PS + mov ecx, 0x41414141 ; Function name, supplied by PS + push ecx + push eax + mov eax, 0x41414141 ; GetProcAddress address, supplied by PS + call eax + + ; Write GetProcAddress return value to an address supplied by PS + mov ecx, 0x41414141 ; Address supplied by PS + mov [ecx], eax + + ; Fix stack + mov esp, ebx + pop ebx + ret |