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-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln26
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp19
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj174
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters39
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt48
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp28
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp8
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h19
-rw-r--r--CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h8
9 files changed, 369 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln
new file mode 100644
index 0000000..d05acff
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.sln
@@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL_RemoteProcess", "DemoDLL_RemoteProcess\DemoDLL_RemoteProcess.vcxproj", "{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.Build.0 = Debug|Win32
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.ActiveCfg = Debug|x64
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.Build.0 = Debug|x64
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.ActiveCfg = Release|Win32
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.Build.0 = Release|Win32
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.ActiveCfg = Release|x64
+ {3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp
new file mode 100644
index 0000000..6ce31c6
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.cpp
@@ -0,0 +1,19 @@
+// DemoDLL_RemoteProcess.cpp : Defines the exported functions for the DLL application.
+//
+
+#include "stdafx.h"
+
+using namespace std;
+
+extern "C" __declspec( dllexport ) void VoidFunc();
+
+
+extern "C" __declspec( dllexport ) void VoidFunc()
+{
+ ofstream myfile;
+ _mkdir("c:\\ReflectiveLoaderTest");
+ myfile.open ("c:\\ReflectiveLoaderTest\\DllVoidFunction.txt");
+ myfile << "Dll Void function successfully called.\n";
+ myfile.close();
+ return;
+} \ No newline at end of file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj
new file mode 100644
index 0000000..d151ba5
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>DemoDLL_RemoteProcess</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_REMOTEPROCESS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <Text Include="ReadMe.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="stdafx.h" />
+ <ClInclude Include="targetver.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="DemoDLL_RemoteProcess.cpp" />
+ <ClCompile Include="dllmain.cpp">
+ <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
+ <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ </PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ </PrecompiledHeader>
+ <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
+ <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ </PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ </PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="stdafx.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters
new file mode 100644
index 0000000..b454b33
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess.vcxproj.filters
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="ReadMe.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="stdafx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="targetver.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="stdafx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DemoDLL_RemoteProcess.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="dllmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt
new file mode 100644
index 0000000..3aa356f
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/ReadMe.txt
@@ -0,0 +1,48 @@
+========================================================================
+ DYNAMIC LINK LIBRARY : DemoDLL_RemoteProcess Project Overview
+========================================================================
+
+AppWizard has created this DemoDLL_RemoteProcess DLL for you.
+
+This file contains a summary of what you will find in each of the files that
+make up your DemoDLL_RemoteProcess application.
+
+
+DemoDLL_RemoteProcess.vcxproj
+ This is the main project file for VC++ projects generated using an Application Wizard.
+ It contains information about the version of Visual C++ that generated the file, and
+ information about the platforms, configurations, and project features selected with the
+ Application Wizard.
+
+DemoDLL_RemoteProcess.vcxproj.filters
+ This is the filters file for VC++ projects generated using an Application Wizard.
+ It contains information about the association between the files in your project
+ and the filters. This association is used in the IDE to show grouping of files with
+ similar extensions under a specific node (for e.g. ".cpp" files are associated with the
+ "Source Files" filter).
+
+DemoDLL_RemoteProcess.cpp
+ This is the main DLL source file.
+
+ When created, this DLL does not export any symbols. As a result, it
+ will not produce a .lib file when it is built. If you wish this project
+ to be a project dependency of some other project, you will either need to
+ add code to export some symbols from the DLL so that an export library
+ will be produced, or you can set the Ignore Input Library property to Yes
+ on the General propert page of the Linker folder in the project's Property
+ Pages dialog box.
+
+/////////////////////////////////////////////////////////////////////////////
+Other standard files:
+
+StdAfx.h, StdAfx.cpp
+ These files are used to build a precompiled header (PCH) file
+ named DemoDLL_RemoteProcess.pch and a precompiled types file named StdAfx.obj.
+
+/////////////////////////////////////////////////////////////////////////////
+Other notes:
+
+AppWizard uses "TODO:" comments to indicate parts of the source code you
+should add to or customize.
+
+/////////////////////////////////////////////////////////////////////////////
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp
new file mode 100644
index 0000000..7cab1a2
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/dllmain.cpp
@@ -0,0 +1,28 @@
+// dllmain.cpp : Defines the entry point for the DLL application.
+#include "stdafx.h"
+
+using namespace std;
+
+BOOL APIENTRY DllMain( HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ ofstream myfile;
+
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ _mkdir("c:\\ReflectiveLoaderTest");
+ myfile.open ("c:\\ReflectiveLoaderTest\\DllMain.txt");
+ myfile << "DllMain successfully called.\n";
+ myfile.close();
+ break;
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+}
+
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp
new file mode 100644
index 0000000..356b70b
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.cpp
@@ -0,0 +1,8 @@
+// stdafx.cpp : source file that includes just the standard includes
+// DemoDLL_RemoteProcess.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+// TODO: reference any additional headers you need in STDAFX.H
+// and not in this file
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h
new file mode 100644
index 0000000..1b77181
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/stdafx.h
@@ -0,0 +1,19 @@
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#pragma once
+
+#include "targetver.h"
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+// Windows Header Files:
+#include <windows.h>
+#include <iostream>
+#include <fstream>
+#include <string.h>
+#include <direct.h>
+
+
+// TODO: reference additional headers your program requires here
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h
new file mode 100644
index 0000000..87c0086
--- /dev/null
+++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoDLL_RemoteProcess/DemoDLL_RemoteProcess/targetver.h
@@ -0,0 +1,8 @@
+#pragma once
+
+// Including SDKDDKVer.h defines the highest available Windows platform.
+
+// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
+// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
+
+#include <SDKDDKVer.h>