diff options
Diffstat (limited to 'CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd')
7 files changed, 293 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp new file mode 100644 index 0000000..364340b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.cpp @@ -0,0 +1,26 @@ +// DemoExe.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include <iostream> + +using namespace std; + +int _tmain(int argc, _TCHAR* argv[]) +{ + printf("Exe loaded! Printing argc and argv\n\n"); + + printf("Argc: %d\n", argc); + printf("ArgvAddress: %d\n", argv); + + for (int i = 0; i < argc; i++) + { + wprintf(L"Argv: %s\n", argv[i]); + } + + printf("Exiting exe\n"); + + return 0; +} + + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj new file mode 100644 index 0000000..1343ba7 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj @@ -0,0 +1,160 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>DemoExe_MDd</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="DemoExe_MDd.cpp" /> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters new file mode 100644 index 0000000..c376aad --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/DemoExe_MDd.vcxproj.filters @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="DemoExe_MDd.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt new file mode 100644 index 0000000..63eddea --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + CONSOLE APPLICATION : DemoExe_MDd Project Overview +======================================================================== + +AppWizard has created this DemoExe_MDd application for you. + +This file contains a summary of what you will find in each of the files that +make up your DemoExe_MDd application. + + +DemoExe_MDd.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +DemoExe_MDd.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +DemoExe_MDd.cpp + This is the main application source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named DemoExe_MDd.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp new file mode 100644 index 0000000..bd57b62 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// DemoExe_MDd.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/DemoExe/DemoExe_MDd/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> |