diff options
author | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
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committer | Matt Graeber <mattgraeber@gmail.com> | 2013-05-31 19:35:26 -0400 |
commit | dfec277813bfbc956dcac45345a9158093d68343 (patch) | |
tree | f205c4c4d6e81f33ace8086bbf63881ffc12dd51 /CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo | |
parent | 6e5338c8a34ade0ec0a4704031109fb5187620f8 (diff) | |
download | PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.tar.gz PowerSploit-dfec277813bfbc956dcac45345a9158093d68343.zip |
Added Invoke-ReflectivePEInjection
Another awesome addition from Joe Bialek. Invoke-ReflectivePEInjection
is a vast improvement over Invoke-ReflectiveDllInjection. It adds the
following features:
* Now supports loading exe files in memory
* Supports reflective dll injection into a remote process
* Additional sample Visual Studio solutions
Diffstat (limited to 'CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo')
8 files changed, 238 insertions, 0 deletions
diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln new file mode 100644 index 0000000..864683a --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExeToInjectInTo", "ExeToInjectInTo\ExeToInjectInTo.vcxproj", "{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.ActiveCfg = Debug|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.Build.0 = Debug|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.ActiveCfg = Release|Win32 + {B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp new file mode 100644 index 0000000..c19541b --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.cpp @@ -0,0 +1,16 @@ +// ExeToInjectInTo.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include <stdio.h> + +using namespace std; + +int _tmain(int argc, _TCHAR* argv[]) +{ + printf("Press enter to close.\n"); + getchar(); + + return 0; +} + diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj new file mode 100644 index 0000000..dd3e57d --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>ExeToInjectInTo</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <SDLCheck>true</SDLCheck> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h" /> + <ClInclude Include="targetver.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="ExeToInjectInTo.cpp" /> + <ClCompile Include="stdafx.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters new file mode 100644 index 0000000..3ec31be --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ExeToInjectInTo.vcxproj.filters @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <Text Include="ReadMe.txt" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="stdafx.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="targetver.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="stdafx.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="ExeToInjectInTo.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt new file mode 100644 index 0000000..3697163 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/ReadMe.txt @@ -0,0 +1,40 @@ +======================================================================== + CONSOLE APPLICATION : ExeToInjectInTo Project Overview +======================================================================== + +AppWizard has created this ExeToInjectInTo application for you. + +This file contains a summary of what you will find in each of the files that +make up your ExeToInjectInTo application. + + +ExeToInjectInTo.vcxproj + This is the main project file for VC++ projects generated using an Application Wizard. + It contains information about the version of Visual C++ that generated the file, and + information about the platforms, configurations, and project features selected with the + Application Wizard. + +ExeToInjectInTo.vcxproj.filters + This is the filters file for VC++ projects generated using an Application Wizard. + It contains information about the association between the files in your project + and the filters. This association is used in the IDE to show grouping of files with + similar extensions under a specific node (for e.g. ".cpp" files are associated with the + "Source Files" filter). + +ExeToInjectInTo.cpp + This is the main application source file. + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named ExeToInjectInTo.pch and a precompiled types file named StdAfx.obj. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" comments to indicate parts of the source code you +should add to or customize. + +///////////////////////////////////////////////////////////////////////////// diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp new file mode 100644 index 0000000..20978bb --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// ExeToInjectInTo.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h new file mode 100644 index 0000000..87c0086 --- /dev/null +++ b/CodeExecution/Invoke-ReflectivePEInjection_Resources/ExeToInjectInTo/ExeToInjectInTo/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include <SDKDDKVer.h> |